Error loading page.
Try refreshing the page. If that doesn't work, there may be a network issue, and you can use our self test page to see what's preventing the page from loading.
Learn more about possible network issues or contact support for more help.

Wolf in White Van

A Novel

ebook
0 of 0 copies available
Wait time: Not available
0 of 0 copies available
Wait time: Not available

Long-listed for the 2014 National Book Award in fiction
Winner of the 2015 Alex Award for adult books with special appeal for young adults
Beautifully written and unexpectedly moving, John Darnielle's audacious and gripping debut novel Wolf in White Van is a marvel of storytelling brio and genuine literary delicacy.

Welcome to Trace Italian, a game of strategy and survival! You may now make your first move.
Isolated by a disfiguring injury since the age of seventeen, Sean Phillips crafts imaginary worlds for strangers to play in. From his small apartment in southern California, he orchestrates fantastic adventures where possibilities, both dark and bright, open in the boundaries between the real and the imagined. As the creator of Trace Italian—a text-based, role-playing game played through the mail—Sean guides players from around the world through his intricately imagined terrain, which they navigate and explore, turn by turn, seeking sanctuary in a ravaged, savage future America.
Lance and Carrie are high school students from Florida, explorers of the Trace. But when they take their play into the real world, disaster strikes, and Sean is called to account for it. In the process, he is pulled back through time, tunneling toward the moment of his own self-inflicted departure from the world in which most people live.
Brilliantly constructed, Wolf in White Van unfolds in reverse until we arrive at both the beginning and the climax: the event that has shaped so much of Sean's life.

  • Creators

  • Publisher

  • Awards

  • Release date

  • Formats

  • Languages

  • Reviews

    • Publisher's Weekly

      June 16, 2014
      In his incantatory debut, Darnielle (of the indie band the Mountain Goats) captures the allure and danger of being in thrall to a mythic vision. Lying in the hospital recovering from a gruesome wound, Sean conceives of a mail-based strategy game in a “fury of assembly,” building out an “idle little dream in a small dead space.” In the game’s scenario, players head across an apocalyptic landscape in search of sanctuary at the Trace Italian, a star-shaped fort on the “wasted Kansas plain.” With each successive choice, players find themselves further along a “path than can belong only to them.” Darnielle doles out just enough information about the game to give it texture without stripping it of its mystery. The appeal lies in decoding the landscape, scanning for “little details” that reveal a larger pattern and might eventually allow players to figure out the impenetrable safe harbor. When one young couple’s attempt to find the Trace Italian in real life leads them to a fatal “terminus” in the desert, Sean revisits his own dark history. He tracks back through the branching series of choices that led to his disfiguring injury, the creation of the game, and the couple’s tragic end. Through it all the Trace looms, a monumental symbol for a supple novel.

    • Library Journal

      October 1, 2014

      Though in a way about sf, this debut novel by the lead singer of the Mountain Goats is not a sf story. It's essentially a character study about narrator Sean Phillips, a thirtysomething man with severe facial disfiguration caused by an "accident" during his late teens. It's only after about 100 pages that we start to learn the nature of the incident and much later that we discover more details. While recovering, Sean imagined and later realized a mail-in game called Trace Italian; much of the book deals with moves from the game, especially when one couple extends it to reality with fatal results. Not much is made of the court case that ensues. Mid-book there's a vignette, in which Sean watches a man deliberately back his truck at speed into the front (face) of a parked car, then drive off. The point? None, until you realize it's a foreshadowing, also an "accident." It's that kind of book. The title comes from the satanic lyrics of a rock song played backwards. VERDICT Beautifully written psychological fiction for sophisticated readers, with not much else like it out there.--Robert E. Brown, Oswego, NY

      Copyright 2014 Library Journal, LLC Used with permission.

    • Kirkus

      Starred review from August 1, 2014
      A man badly disfigured in a gun accident ponders gaming, heavy metal, family, love and the crazed emotions that tend to surround our obsessions. As the singer-songwriter of the band the Mountain Goats, Darnielle specializes in impressionistic, highly literate lyrics delivered in a stark, declamatory voice. Much the same is true of Sean Phillips, the narrator of Darnielle's second novel, who has been largely housebound since his accident at 17 and is prone to imaginative flights of fancy. (Similarly, Darnielle's first novel was a consideration of the Black Sabbath album "Master of Reality" as told by an institutionalized teenage boy.) We know early on that Sean makes a modest income as the inventor of Trace Italian, a role-playing game conducted through the mail about a post-apocalyptic America; and we know that he was implicated in the death of a woman who obsessively played the game with her boyfriend. The novel shifts back and forth in time as Sean recalls a geeky boyhood of Conan the Barbarian novels, metal albums, and other swords-and-sorcery fare; its tension comes from Darnielle's careful and strategic withholding of the details behind the woman's death and Sean's disfigurement. In the meantime, the mazelike paths of Trace Italian serve as a metaphor for the difficulty (if not impossibility) of finding closure, and they also reveal Sean's ingenuity and wit. The book's title refers to a diabolical subliminal message on a metal record, a topic Sean is particularly interested in. (The novel seems partly inspired by a teenager's failed suicide attempt in 1985 that led to reconstructive facial surgeries and a lawsuit against the band Judas Priest.) Sean is a consistently generous and sympathetic hero, and if the novel's closing pages substitute ambiguity for plainspokenness, they highlight the book's theme of finding things worth living for within physical and psychological despair. A pop culture-infused novel that thoughtfully and nonjudgmentally considers the dark side of nerddom.

      COPYRIGHT(2014) Kirkus Reviews, ALL RIGHTS RESERVED.

    • Booklist

      September 1, 2014
      Sean Phillips was an unremarkable, moody teenager until tragedy left him with a horrific injury, changing his life forever. Who or what drove him to his fate? Can anyone be blamed? Is there a lesson to be learned? These questions are explored but never fully answered in Darnielle's first full-length novel. To read it is to become claustrophobically trapped inside Sean's disfigured head as he alternates between dealing with the repulsive medical realities of his trauma and escaping to the role-playing-game world he has since created. While most of his mail-order game customers are anonymous, a handful come to mean more to Sean than mere characters on paper. Their paths, walking the tightrope between reality and fantasy, put Sean's into stark relief. Within the constructs of his game world, each turn presents finite choices, but in real life, the possibilities are limitless and, therefore, potentially terrifying. As senseless as a car accident, and as hard to look away from, the inconclusiveness of this journey will either captivate or madden readers.(Reprinted with permission of Booklist, copyright 2014, American Library Association.)

Formats

  • Kindle Book
  • OverDrive Read
  • EPUB ebook

subjects

Languages

  • English

Loading