Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETROBATES • WHO IS YOUR FAVOURITE STREET FIGHTER CHARACTER?
LOADING…
WAR GOES RETRO • Ian Kikuchi on using videogames to explore the themes of war
Sunday, flippin’ Sunday
Feel the sunshine
WAVE Game Studios • Daniel Crocker talks making waves in the Dreamcast scene
THE LATEST NEWS FROM NOVEMBER 2005
NEWS NOVEMBER 2005 • NOVEMBER 2005 – The HD generation arrives as the Xbox 360 touches down in North America, while publishers battle for one last big Christmas spend on the existing consoles. Nick Thorpe winds up the Wayback Machine to relive the hype
THIS MONTH IN…
CHARTS • NOVEMBER 2005
Starquake • MISTAKEN IDENTITY
35 YEARS OF STREET FIGHTER A CULTURAL PHENOMENON • FEW SERIES TRANSCEND THE GAMING BUSINESS, BUT STREET FIGHTER HAS COME TO BE MORE THAN JUST A COLLECTION OF GAMES – IT’S A YARDSTICK BY WHICH ITS GENRE IS MEASURED, AND A BELOVED ICON OF POP CULTURE. DEVELOPERS AND FANS TELL US WHY CAPCOM’S CLASSIC IS SUCH A UNIQUE PROPERTY
SIX DEGREES OF RYU • IS STREET FIGHTER’S BEST-KNOWN CHARACTER THE CENTRE OF THE GAMING UNIVERSE?
COPYCAT COMBAT • WHAT HAPPENED WHEN CAPCOM TOOK THE FIGHT TO THE COURTROOM?
SHOUT OUTS • HERE ARE SOME OF THE MOST MEMORABLE REFERENCES TO STREET FIGHTER IN FILM AND TV
EVO MOMENTS 37 • WHY DAIGO’S EPIC PARRY IS THE GREATEST PRO GAMING MOMENT EVER
ALTERNATIVE COSTUMES • WHAT DOES IT TAKE TO COSPLAY A STREET FIGHTER CHARACTER?
SUBSCRIBE TODAY AND ENJOY GREAT SAVINGS!
Amstrad GX4000
ULTIMATE GUIDE: ELITE • THE BEAUTY OF ELITE IS THAT IT REWRITES THE RULES. IT’S A SHOOTER WITH TRADING, YOU DON’T GET LIVES AND ITS OPEN WORLD HAS NO LEVELS OR GOALS. RETRO GAMER REVISITS THE ACORNSOFT CLASSIC, ITS MANY CONVERSIONS AND THE SEQUELS THAT FOLLOWED
CONVERSION CAPERS • THE PROS AND CONS OF THE MANY DIFFERENT VERSIONS OF ELITE
DEVELOPER Q&A • RICARDO PINTO ON CONVERTING ELITE TO THE SPECTRUM AND AMSTRAD
ELITE ESSENTIALS • HOW TO RISE UP THE RANKS IN THE GROUNDBREAKING 8-BIT CLASSIC
Ninja Gaiden • NINJA TUNE
THE RETRO GAMER GUIDE TO: CODEMASTERS - BUDGET GAMES • THE CODEMASTERS LOGO WAS INSTANTLY RECOGNISABLE AND FOR MANY GAMERS IT WAS A BADGE OF REASSURANCE. JOIN US AS WE REVISIT 40 OF ITS 130-ODD RELEASES THAT HELPED CODEMASTERS CORNER THE BUDGET-GAMES MARKET MORE THAN 30 YEARS AGO
DIZZY HEIGHTS • PHILIP OLIVER ON THE OLIVER TWINS’ VAST CONTRIBUTION TO CODEMASTERS’ BUDGET OFFERINGS
CODING BACK THE YEARS • FORMER CODEMASTERS’ BOSS DAVID DARLING REFLECTS ON THE COMPANY’S BUDGET BEGINNINGS
CODERS UNITED • PETE RANSON WAS A GRAPHICS ARTIST AT BIG RED SOFTWARE
THE UNCONVERTED • Arcade games that never made it home
SOFTWARE INVASION • The BBC Micro arrived in 1981, and brothers Simon and David Vout were quick to embrace the home-computer boom on the system with their game-development and publishing...